Top 10 Action Anime of 2004
1. Ghost in the Shell: Stand Alone Complex 2nd GIG
In a futuristic world where the internet and cybernetics has blurred the borders between societies; the members of Public Security Section 9 are reinstated to assist in solving numerous cases of cyber crime.
A spate of similar crimes committed by separate suicidal groups known as "The Individual Eleven" becomes the core focus for Section 9 as war approaches in the form of refugees flooding into the country.
2. Samurai Champloo
Mugen's a buck wild warrior - violent, thoughtless and womanizing. Jin is a vagrant ronin - mysterious, traditional, well-mannered and very strong as well. These two fiercely independent warriors can't be any more different from one another, yet their paths cross when Fuu, a ditzy waitress, saves them from being executed when they are arrested after a violent swordfight. Fuu convinces the two vagrant young men to help her find a mysterious samurai "who smells of sunflowers." And their journey begins. This is a story about love, friendship and courage... NOT!
3. Hunter x Hunter: Greed Island Final
Continuing with their adventure at Greed Island, Gon and Killua train furiously under the guidance of Biscuit for better preparation at attempting the game. With their abilities vastly improving and the threat of player killers menacing Greed Island, Gon and company continue the game despite the dangers that they will face with the game activities and encounters with other players. Based on the manga by Togashi Yoshihiro.
4. Initial D Fourth Stage
Takumi Fujiwara and brothers Keisuke and Ryousuke Takahashi have formed "Project D," a racing team aimed at bringing their driving skills to their full potential outside their prefecture. Using the internet, Project D issues challenges to other racing teams and posts results of their races. Managed by Ryousuke, the team has Takumi engaging in downhill battles with his AE86, while Keisuke challenges opponents uphill. Among their rivals are the Seven-Star Leaf (SSR) and Todo-juku.
5. Gunbuster 2: Diebuster
While Gunbuster's final mission destroyed the space monsters' star system, the intergalactic war still continues. Earth's only hope lies in the hands of "TOPLESS", an elite mecha group with children possessing supernatural powers and new Buster Machines. Among their ranks is a rookie named Nono and the ace pilot Lal'C - whom Nono looks at as a "big sister". Together with their teammates Nicholas and Chiko they must aim for the top and protect all of mankind from the wrath of the space monsters.
15-year-old Kurosaki Ichigo is not your everyday high school student. He has from as far he can remember always had the ability to see ghosts and spirits. A fateful day arrives as Ichigo encounters the shinigami Kuchiki Rukia, who saves him and his family from a Hollow at the cost of injuring herself. During this encounter, with Rukia unable to defeat the hollow she transfers her shinigami powers into Ichigo. In the aftermath, unable to continue with her job, Rukia allows Ichigo to take on the role of a shinigami in her place as they together defeat the Hollows plaguing Ichigo's town.
7. Magical Girl Lyrical Nanoha
3rd grader Takamachi Nanoha stumbled upon an injured talking ferret after hearing his telepathic cries for help. The ferret turned out to be Yuuno, an archeologist and mage from another world who had accidentally scattered the dangerous Jewel Seeds throughout Earth. Without the strength to collect the Jewel Seeds, Yuuno had resumed a ferret form and needed someone else to take on the task for him. He gave a red jewel to Nanoha explaining to her with this she could transform and use magic to combat the monsters that threatened them due to the Jewel Seeds. But the monsters are the least of their worries, as Yuuno and Nanoha are not the only ones out to collect the Jewel Seeds.
8. Rozen Maiden
Sakurada Jun spends his days online, ordering whatever he takes a liking to, only to return it before the payment is due. Due to psychological trauma from school, Jun generally keeps contact with people as little as possible. One day he finds instructions online that tell him to put his order into his desk drawer. Rubbing it off as a joke, Jun mindlessly does so only to find that his order instantly disappears from his drawer. A package suddenly appears, containing a beautiful antique doll. When wound up, this doll comes to life. Sadly for Jun, this doll Shinku views Jun as an equivalent for a servant. Despite the constant demands Jun now receives from Shinku, she slowly helps him overcome his fears of human contact as well as protect him from the deadly battles that come into his life due to her appearance.
Ray is a young inventor living in the U.K. in the middle of the 19th century. Shortly before the first ever Great Exhibition, a marvelous invention called the "Steam Ball," behind which a menacing power is hidden, arrives at his door from his grandfather Lloid in the U.S. Meanwhile the nefarious O'Hara Foundation has sent men to aquire the Steam Ball so that they can use its power towards their own illicit ends.
Thirteen girls, each with the ability to materialize "Elements" and summon metallic guardians called "Childs" have been brought to Fuuka Academy to battle mysterious creatures called Orphans. Each with a different personality and background, they must decide who they truly care about and why they fight.