I just learned earlier that Terajima apparently didnt enjoy working with Daiya especially Act II or the Secondyear Sawamura Arc as he called it once. Why that must have been a huge shocker to anyone who has seen and enjoyed his work that took more than a decade and a half of his life centering around the Seidou Baseball Clubs measly oneandahalfyear journey. A cruel fact to stumble upon that twisted my insides quite a bit for it shows one of the tragedies artists must brave that no amount of glory received from your highly reputable work could soothe the many afflictions youve experienced in reality and how that very creation can be a primary source of the suffering of its creator. Such a potent whiplash knowing how the series does not see any effects of Terajimas depression in truth it presents the opposite spectrum of emotions while it veils whatever has been happening behind the scenes. From what Ive gathered two main reasons led to the author viewing the franchise with disdain: one being the weekly publishing experience enough has been said and the plainness of Daiya Act I and Act II. For the sake of this writeup well touch upon the latter. As to why Terajima describes Act I as plain and Act II much plainer than its ancestor it boils down to the expectations handed down to sports manga as a subset of the wide arrayed repertoire of fictional stories in a medium. Its been said that the story being very very very solely about baseball was the reason why drawing it felt like being in a rut to him. Ironically thats the reason why I love Daiya so much due to the consistency of hotblooded matches and all things baseballa sport that I knew nothing about prior to engaging in the seriesand how it convinced me that it was a damn enjoyable sport. But I guess the operations betrayed the author for that historical first Inajitsu match locked Terajima away from more freedom within the bounds of his story and out. Due to Seidous loss against a fiery nigh unpredictable bout against Narumiya and his cronies fans had the logical reaction of wanting for a rematch that will exceed the tip of Everest and shoot up beyond space that shall add to Daiyas list of legendary games. Terajima had to wrap up the third years departure and build upon once more a rocky start. And what would that entail? More training more practice more matches more baseball. But is that not to be expected? Wont that excite the people to witness Seidou slowly but surely overcoming the weaknesses that have been unearthed in order to finally reach the lofty heights barred by Inajitsu? Id like to think it did and the pace it went to flesh out the trying days between Act I and Act II before the presumed inevitable rematch in order to give respects to the finicky speed of progress in accordance with the unique disposition of each character whilst strengthening the interpersonal connection of ally and foe alike was a major part in my awe of Daiya. But I guess that took a toll on an already exhausted mangaka. Perhaps the landmine explosion of limitation he didnt think of arriving on was demoralizing on top of the industrial pressure inherent on his work no matter the support system. Indeed the scope of its worldbuilding was very much little when compared to Mitsuda Takuyas Major similarly a tale of baseball lads who has escaped the clutches of Japan Nationals and a life expectancy of the three years of high school. Although little deviation is seen from the structural timeline and spatial field of Furudates Haikyuu it did start from the protagonists juvenile aspirations and closes with a couple some chapters posttimeskip and it ran with almost half of Daiyas overall chapter count and half of its whole runtime. Additionally one of its biggest strengths the matches and the characters became Terajimas personal pitfall for he had to claw through his way to fashion up all of Seidou and the many antagonists representing every enemy team all within the boundaries of baseball. There was little to no room for liberty of scenarios taking place outside the playing field or training grounds travels to other places cannot allow leeway for frolicking about tourist spots that is to say slice of life elements in Act II were decidedly unexplored for our shared conviction on strictly singleminded athletic developments. Thus Daiya no Ace Act II ended up sailing through the uncharted future with a boilerplate formula its captain scaping through to serve his constituents with familiar artistry obligatorily polished. Id like to think a portion of Terajimas frustration is this limiting movement that resigns him to the main and only goal of the story for Daiya lacks branches on its tree. I see it as its major asset which the mangaka gardened in exemplary manner but alas adoration cant bend the truth. All of that aside though its time for the review of the sequel itself. Sawamura Eijun is a spectacular protagonist that is as dynamic as the height of excitement and as straightforwardly passionate as the manga. I believe he is one of the storys most prevailing strengths thus worthy to note first and foremost. I acknowledge the solidness of his character and the magnetic charm he possesses as a heartonsleeve hardworker bearing talent and the wisdom to open up his own potential. Huge entertainment value is scored by his demeanor and his wheeloffortunebased skillset. Its hypeinducing storywriting essential 1 to create a lead that has lot of things going for them. Take for example One Pieces Luffy and the increasing amounts of his fighting techniques the versatility of Hinata from Haikyuu or Cardcaptor Sakuras long list of Clow Cards for Sakura to choose from depending on the situation such that clashes avoid dormancy. Eijun has his Numbers the wildness of its potential masterfully exploited by Miyuki the catcher making Eijun and him a very compatible pair. Daiya has no shortage of electric character connections. As mentioned before it is a strong suit. The advent of a new set of firstyears was a leverage for the future of the series although Id like to say that they werent particularly of impactful substance to the memory of my senses. To touch upon the technicalities of baseball more Im a complete novice but the strategies and actions were convincing and immersive to my ignorant brain. Terajima draws with such clean penwork of animated energy raw enough to feel the intensity of each matchup. Visual appeal earns gigantic points for its ease of readability through seamless choreography minimalistic and concise. You can feel the flow of motion as potential power is translated into a kinetic one the severity of a home run and the speed of a pitchers ball. You can picture out the direction of each throw hear the sound of each strike on the catchers glove there is immense weight emanating out of the players desire to win. These make Daiya no Ace an adept conveyer of its core as a trainandmatch charactercentric sports adventure which succeeds at oneupping itself every time. As an ending note allow me to express how surely I will miss this wonderful experience. I was actually not expecting to feel so emotionally invested on this story such that rereading the results of the Inajitsu rematch a year and a half I finished it overwhelmed me with tears and awe still. I will miss the excitement every game brings I will miss the quality set of antagonists in the form of Raichi Narumiya Sanada and Amahisa. I will miss how each member of Seidou treats one another in an uplifting and affectionate way. I will miss how sorely into the character development journey I was how shackled I became at the mercy of Terajimas whims every game. Most of all I will miss Eijun the antics and the glory of the ace.
85 /100
10 out of 11 users liked this review