Season 2 of Bofuri is disappointingly mediocre with it feeling like it was more fun for the writer to imagine and write it out than for the audience to watch. Bofuri essentially discards or perhaps more accurately does not develop a core part of its premise of being an MMO. Instead it favours only dealing with aspects within the game itself making it feel dangerously close to a banal isekai. While the first season barely factored in happenings in Maples real life affecting her gaming Season 2 somehow omits this even further. Instead of expanding on elements that would help genuinely differentiate it from an isekai Bofuri attempts to match the genre blow for blow. It creates a disappointingly trite experience that oscillates between boredom at the shallowness of the characters and the lack of meaning in its action scenes. The primary issue with Bofuri is that it sets up the implicit promise of being a story about playing an MMO instead of being transported into the world of one. Admittedly season 1 did not focus heavily on this element but had a few things working in its favour. The most important was that Bofuri was still fresh for the audience. There was a steady escalation of scale and absurdity with the viewer and the characters simultaneously discovering the video game setting. This kept viewers engaged through a combination of novelty and the understanding that this laid the necessary framework for exploring stories about playing an MMO. In a way season 1 of Bofuri excellently captured the experience of a new player being drawn into the world of a game with how wonderous and engrossing it can be in that honeymoon phase. Despite lacking substantial interaction between the real world and the world of the video game it still kept the MMO player section of the audience engaged since the experience felt genuine. This was combined with how fresh Bofuri felt then compared to its peers. Most of its direct competitors were straightup isekais that ranged from trite to completely vapid allowing Bofuri to stand out by not being directly in their genre. With season 2 we get functionally more of the status quo which was already wearing thin by the end of season 1. The finale already long overstayed its welcome spanning over a quarter of the season. Yet the guildonguild clash was still passable as a climax to the growing escalation of power then. The problem that is now glaringly obvious is that there is almost nowhere to go from there in terms of spectacle. A core part of Bofuris identity and its central joke is Maple breaking the game albeit unintentionally. To the point where scenarios meant to be gripping edgeofyourseat battles are reduced to either comedic encounters or overpowered in hilariously overthetop ways. This means that Bofuri does not have the option of drawing on the outcome of its battles for its dramatic tension. The core narrative of season 2 opting to be nothing but continued combat encounters makes its entire run feel meaningless. With how incoherent poorly explained and frankly broken the games systems are there is no way to make battles feel like they are following a sense of internal logic. It is all reduced to feeling arbitrary or adhering to what the writer thought would be the most entertaining conclusion. This being a video game does not help things since failure or even success is largely a trivial matter without inherent stakes. This is not to say the audience cannot be invested in something lower stakes than the trite you die in the game you die in real life setting many other series use. But the problem is that battles have a distinct lack of meaning as just showpieces that the characters bumble into or being an arbitrary prerequisite for some event. This comes back to the problem of all the characters being paper thin even moving into the second season. It was passable in season 1 as a consequence of choosing to develop the premise and world first. But aside from increasing the number of fights without Maple present extremely little has been done to develop them. The Maple Tree guild is still this amorphous group of people trading pleasantries instead of feeling like a genuine group of friends that get along but still have differing goals and personalities at times. As a result there is little understanding of their motivations for participating in events other than its a fun video game and by extension little emotional consequence for failing to perform. A primary concern regarding MMOs is that they are timeconsuming and can feel like a second job. A strong community is a significant part of what keeps players involved and something Bofuri seemed poised to dig into. If the stakes conflict and motivation cannot come from the game world then the obvious option would be to have it stem from managing the relationships between players. Sadly this season only adds to the chaotic bloat by giving everyone pets but doing nothing to deepen their characterisation. There is still some entertainment to be had from the sheer spectacle alone but frankly Bofuris animation has never been anything outstanding. Moreover with some distractingly poorly composited CGI this season it is hard to argue that the main draw of Bofuri is in watching things play out. It all creates the distinct feeling that the original author was getting carried away. Everything in Bofuri seems like it is something cool to imagine but gets drawn out too far in a combination of lacklustre animation and shallow investment of characters in its outcome. The aesthetic incoherence of the game world starts to seem less like a deliberate choice to set up joke scenarios and more like the author throwing everything into the blender. Instead of parodying some JRPGs that lose control over their internal coherence due to adding in too many different genres it becomes it. Of course none of this is an indictment against the author. It is perfectly understandable how someone creative can get carried away. And in a way it does feel endearing and genuine since the combination seems too chaotic to be a cynical attempt to appeal to a mass audience. However it is also true that indulgence in this instead of focusing on coherence or character has made for a worse narrative. That is not to say that season 2 did not show some moments of potential. The most interesting parts that kept me watching early on were the mention of Maple being sick and Sallys inability to stomach horror. These were interesting because the problem was not tied to power level within the game. It created a distinct opportunity to develop their characters further. How does Maple deal with missing out on an event? And by extension how does she deal with having to dedicate so much time to an MMO? In the first season it is mentioned that she is already having difficulties with her studies. In Sallys case how does she balance her fear with her desire to be a power gamer? And how does this affect her image in the guild? Do the more junior members start relying on her less? While the joke scenarios about Sally getting around the horror level are entertaining they have little utility beyond the first initial laughs. That is not to say the show should do away with them but there needs to be something more substantial to back it up once the initial laughs are over. The characters are already endearing but that is just on the surface and cannot carry the show through the long term. It is suitable for a few chuckles and smiles but lacks that connection or understanding that keeps the audience invested in characters. After 24 episodes most of the secondary cast is still nothing but tropes and caricatures. Much of their time to shine is dedicated to advancing their vaguely defined powers instead of giving them depth. In fact developing characters would be the solution to many issues. How other shows limit the agency of powerful characters and build tension is through social constraints. They cannot act as they please not because they lack the raw power but because it would be inappropriate and conflict with their interpersonal goals. This is not to say Bofuri should turn into a show that revolves around heavy character conflicts since that would drastically change its tone. However having some element of opposing desires within the guild would make things infinitely more interesting and limit the only outcome being Maple coming in to end the problem. Even on the comedy side it would allow more of the laughs to come from characters playing off each other instead of being limited to scenarios the narrative puts them in. Right now most of Bofuris jokes come from arbitrary outcomes that happen to the characters instead of a difference in response to the situation or a clash of their personalities. In the end the intraguild relationships are a big part of what makes an MMO special and the lack of emphasis on it feels both like a missed opportunity and a significant limitation of where the story can go. Overall season 2 of Bofuri is disappointingly mediocre with little to get a viewer invested in the characters. I deliberately used the term scenario instead of the plot since there is no real coherent story and it is still just moving from event to event. While this is fine for action comedies it then means that things hinge more on the currently sorely lacking characters. It is also true that Bofuri made no explicit promise to explore being an MMO player and how real life intersects or even competes with gaming. However it was also the only thing that set Bofuri apart and gave it the potential to surpass its peers. With its focus squarely on its fictional world and having nothing but absurd battle after battle it starts to feel incredibly hollow with little to differentiate it from an isekai. The season still got the occasional smile or chuckle out of me and it is not distastefully trying to glorify its protagonist as an author or viewer insert like most isekai. Yet achieving minimum expectations cannot be said to make something good. Sadly Bofuri is at most a 5 out of 10. It has even made me reconsider how much my praise for season 1 was for its potential instead of concrete merits. Maybe this was the direction Bofuri had always intended to go in but in that case it cannot really be said to appeal to MMO players despite being about one. Perhaps the season 1 finale should have tempered my expectations since it was emblematic of the series trajectory. Nevertheless I still cannot help but wish that we got a more characterdriven Bofuri that focused on guild shenanigans and managing the game with their reallife responsibilities instead of constant overthetop battles. With season 3 looking to only add to the character bloat and focus even more on battling I think I will be dropping the series at this juncture.
50 /100
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